⚽ Official Game Rules ⚽


🎯 GAME OBJECTIVE

The objective of FlickNKick is to score more goals than your opponent by strategically positioning and flicking the players to hit the ball and guide it into the opponent’s goal. Wit, precision, and quick decisions are key! ⚽


🧩 GAME SETUP

  • Set up the board on a stable, flat surface.
  • Attach the boundaries around the field – make sure they are evenly placed and securely connected to form a compact and stable frame.
  • The flat side of the boundary must align perfectly with the side of the goal to ensure the structure is stable and correctly closed.
  • Each player selects 6 players and 1 goalkeeper.
  • The ball is placed at the center of the field.
  • The set includes a special ruler – use it if you are unsure which player is closer to the ball 📏.

🪙 STARTING THE GAME

  • To decide who starts the game, you can flip a coin or play a quick round of rock–paper–scissors ✊✋✌️ – the choice is yours.
  • Each player sets up their players in any way on their half of the field, keeping complete freedom in formation.
  • The game begins with the player chosen by the coin toss.

👥 PLAYER MOVEMENT PHASE

Players can only move when they have control of the ball – meaning at the beginning of the turn when a team takes control of the ball.

  1. The active (attacking) player makes 2 moves with their chosen players.
  2. The defending player then makes 2 moves with their players.

Movement rules:

  • Players can move in any direction.
  • They must stay within the boundaries of the field.
  • They cannot collide with opposing players.
  • The same player cannot be moved twice in one turn – this applies to moves without the ball.
  • A player without the ball cannot position their player closer than about 3 bases (7.5 cm) to the ball, so as not to block the player with the ball’s free movement.
  • While flicking the ball, the same player can be used a maximum of 2 times in a row if they are in the right position.
  • After each flick of the ball, the next move (shot) is made by the player who is closest to the ball.
  • If in doubt, use the included ruler to measure the distance 📏.

✅ The game starts with the goalkeeper if:

  • The ball is in the penalty area
  • The ball has left the field and a corner kick is awarded

In this case, the goalkeeper makes the first flick. The ball must cross the halfway line in a maximum of 2 flicks. If this is not successful, the opponent takes control of the ball.

🚫 BALL OUT OF BOUNDS

  • If the ball leaves the field, the player loses their next turn.
  • The ball returns to the spot where it left the field.
  • The game is resumed by the opponent from that point.

🥅 SCORING A GOAL

  • A goal is scored when the ball completely crosses the opponent’s goal line.
  • After scoring a goal:
    • The ball is returned to the center of the field.
    • The next turn begins with the player who conceded the goal, taking control of the ball and starting the player movement phase.

🧤 GOALKEEPER RULES

  • The goalkeeper can be used to flick the ball if it is in the penalty area or during a corner kick.
  • If the ball is outside the penalty area but the goalkeeper is closest to the ball, they can be used to flick the ball – in accordance with the rule that the next move is made by the player closest to the ball.
  • The goalkeeper can be moved freely within the penalty area throughout the game – not only when taking control of the ball. This is the only player that can be positioned at any time, provided it does not interfere with the opponent’s active play.
  • During an opponent’s shot at goal, the goalkeeper can be moved anywhere within the penalty area, but must maintain a minimum distance of 7.5 cm (3 bases) from the ball – they cannot be placed too close, as to unfairly block the trajectory of the shot.
  • The goalkeeper cannot leave the penalty area or be used for regular offensive moves outside of their area.

⚖️ MEASURING DISTANCE

  • If it is unclear which player is closer to the ball, use the included ruler to measure the distance from the edge of the base to the ball.
  • The player closer to the ball gains the right to make the next flick.

🏁 ENDING THE GAME

Before the game starts, victory conditions should be set:

  • ✅ Points game – the first player to score a set number of goals (e.g., 5) wins.
  • ✅ Time-based game – after a set time (e.g., 10 minutes), the player with more goals wins.
  • In case of a tie, an overtime (sudden death) round can be played – the first goal scored determines the winner.
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